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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / elevator2 / models.lua < prev   
Text File  |  2005-07-16  |  3KB  |  119 lines

  1.  
  2. createRoom(34, 36, "images/"..codename.."/zdviz2-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ..................................
  8. ..................................
  9. .....XXXXXXXXXX....XXXXXXXXXX.....
  10. .....XXXXXXXX........XXXXXXXX.....
  11. .....XXXXX..............XXXXX.....
  12. ..................................
  13. X................................X
  14. XXXXXX.XXXXXXX......XXXXXXX.XXXXXX
  15. X............X......X............X
  16. X............X......X............X
  17. X............X......X............X
  18. X...................X............X
  19. X...................X............X
  20. X............X......X............X
  21. X............X......X............X
  22. X............X......X............X
  23. X............X......X............X
  24. X............X......X............X
  25. X............X......X............X
  26. X............X......X............X
  27. X............X......X............X
  28. X............X......X............X
  29. X...................X............X
  30. X...................X............X
  31. X............X......X............X
  32. X............X......X............X
  33. X............X...................X
  34. X............X...................X
  35. X............X......X............X
  36. X............X......X............X
  37. X................................X
  38. X................................X
  39. XXXXXXXXXXXXX.......XXXXXXXXXXXXXX
  40. XXXXXXXXXXXXXXX....XXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXX......XXXXXXXXXXXXXX
  42. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  43. ]])
  44. addItemAnim(room, "images/"..codename.."/zdviz2-w.png")
  45.  
  46. vytah = addModel("item_heavy", 14, 6,
  47. [[
  48. XXXXXX
  49. X.....
  50. X.....
  51. XXXXXX
  52. .....X
  53. .....X
  54. XXXXXX
  55. ]])
  56. addItemAnim(vytah, "images/"..codename.."/zdviz-1-tmp.png")
  57.  
  58. stroj = addModel("item_heavy", 13, 3,
  59. [[
  60. ..XXXX..
  61. ..XXXX..
  62. XXXXXXXX
  63. X......X
  64. ]])
  65. addItemAnim(stroj, "images/"..codename.."/stroj_00.png")
  66. -- extsize=5; first="stroj1.BMP"
  67.  
  68. item_light = addModel("item_light", 16, 34,
  69. [[
  70. X
  71. ]])
  72. addItemAnim(item_light, "images/"..codename.."/hlava_m-_00.png")
  73. -- extsize=2; first="hlava m-1.BMP"
  74.  
  75. item_light = addModel("item_light", 13, 11,
  76. [[
  77. X
  78. X
  79. ]])
  80. addItemAnim(item_light, "images/"..codename.."/amfora_zelena.png")
  81.  
  82. item_light = addModel("item_light", 8, 31,
  83. [[
  84. X
  85. ]])
  86. addItemAnim(item_light, "images/"..codename.."/shell1.png")
  87.  
  88. dedek = addModel("item_light", 3, 29,
  89. [[
  90. .X.
  91. XXX
  92. .X.
  93. ]])
  94. addItemAnim(dedek, "images/"..codename.."/kriz_00.png")
  95. -- extsize=2; first="kriz1.BMP"
  96.  
  97. small = addModel("fish_small", 25, 25,
  98. [[
  99. XXX
  100. ]])
  101. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  102.  
  103. big = addModel("fish_big", 4, 24,
  104. [[
  105. XXXX
  106. XXXX
  107. ]])
  108. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  109.  
  110. hlava = addModel("item_light", 28, 30,
  111. [[
  112. XX
  113. .X
  114. ]])
  115. addItemAnim(hlava, "images/"..codename.."/lebzna.png")
  116.  
  117.  
  118.  
  119.